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(Source: sidequest-boss, via toudou)

That reminds me I haven’t finished Shadow of the Colossus.

But then again it is the very first game that I have ever had that instills a such a deep feeling of loneliness and sadness in me that it kind of makes it difficult to play.  Which just goes to show how successful the game designers were in making it, because I am pretty sure that was the feeling they were trying to convey. 

I remember reading once a post by a guy who played Zelda, Ocarina of Time again and compared his experiences from when he was a kid to as an adult.  He said he felt incredibly lonely in that really, that a lot of the actions of others just felt shallow or not really meaningful or full or warmth.  I can see what he is talking about a little.  Link is pretty much by himself when he does his quest.  A lot of his friends from the Kokiri Village either forget him/don’t recognize him, and in Saria’s case, she disappears completely.  Link doesn’t really know Princess Zelda all that well.  But even then, when compared to Shadow of Colossus, Link at least has people to talk to. 

In SoC, it is just you, a horse, this voice from the sky, and a dead girl.  The rest of the land is empty, save for the colossi you have to kill.  There are ruins everywhere and melancholic music is always playing.  Oh, and the occasional bird or lizard.

And you know the land is empty too.  The monologue at the start of the game tells you this.  So you wander with no hope of meeting other people.  When I think about it, the whole game is a journey in trying to bring back a connection to others.  In trying to bring back what was most likely the most important connection that you ever had, the one you had with this dead girl.  Given how much I personally trust random ass voices  from the sky I doubt she’ll actually come back normal, but when you love someone enough you try anyway.

Sorry this post got away from me idk if I’ll continue playing it b/c it makes me feel incredibly sad and maybe I should only play it when I have a friend nearby or something.

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jpjones1970:

Shadow of the Colossus Guillaume Singelin

jpjones1970:

Shadow of the Colossus
Guillaume Singelin

(via ridiculously-dilettantish)

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ered-sama:

maariamph:

You’ve come to the wrong neighborhood, sucka!

how cool is this?

ered-sama:

maariamph:

You’ve come to the wrong neighborhood, sucka!

how cool is this?

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pandabandanna:

Red Death
1/2 oz vodka
1/2 oz Southern Comfort peach liqueur
1/2 oz amaretto almond liqueur
1/2 oz triple sec
1/2 oz sloe gin
1/2 oz lime juice
orange juice

pandabandanna:

Red Death

  • 1/2 oz vodka
  • 1/2 oz Southern Comfort peach liqueur
  • 1/2 oz amaretto almond liqueur
  • 1/2 oz triple sec
  • 1/2 oz sloe gin
  • 1/2 oz lime juice
  • orange juice

(via kroganbutts)

railroadsoftware:

nosdrinker:

oppa spongebob style

thank god that tumblr has allowed me to email this post to all of my family members 

(via dinkywitch)

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(Source: paexie, via paexie)

ruthlessdutchman:

quazza:

i am reminded that english is a flawed language every time I am forced to use “that that” in a sentence

James, while John had had ‘had’, had had ‘had had’. ‘Had had’ had had a better effect on the teacher.

(via toudou)

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nintensenshi:

When people talk about the Xbox One why don’t we talk about how it caused this 

nintensenshi:

When people talk about the Xbox One why don’t we talk about how it caused this 

(via dinkywitch)

‘Unlike other types who tend to hold their mates up on a pedestal, the INFP’s tendency to do so does not really turn into a negative thing in the relationship. INFPs hold tightly to their ideals, and work hard at constantly seeing their mates up on that pedestal. The frequent INFP result is a strongly affirming, proud and affectionate attitude towards their mates which stands the test of time.’

-So basically INFPs delude themselves hard enough that their partner not measuring up to their ideals really isn’t an issue, is what you’re saying.